At Ninja Theory, I had the opportunity to work on some really exciting projects, Like Hellblade II and Bleeding Edge.
Game Awards 2021 - Gameplay Reveal, I was responsible for:
Deformation Rig on Senua + Simulation and Dynamics for Costume and Hair
Integration of ZivaRT for the Troll
Supervising Warriors Rig
Game Awards 2019, I worked on:
Bleeding Edge
I was responsible for all the rigging aspects and Unreal setup (including dynamics and cloth sim) for Azrael. I also worked on the other characters, but when I joined Ninja Theory they were already in a polishing stage.
Selected Works
Do You Know What I Mean?3D Animation
Seagull Rig3D Animation
Some of my work at Ninja Theory3D Animation
Youtube ChannelUnreal Tutorials
Bring your characters to life in UnrealFree Course
Talk at SchoolsVolunteering
kamilabianchi@gmail.com