At Ninja Theory, I had the opportunity to work on some really exciting projects, Like Hellblade II and Bleeding Edge.
Game Awards 2021 - Gameplay Reveal, I was responsible for:
Deformation Rig on Senua + Simulation and Dynamics for Costume and Hair
Integration of ZivaRT for the Troll
Supervising Warriors Rig
Game Awards 2019, I worked on:
Bleeding Edge
I was responsible for all the rigging aspects and Unreal setup (including dynamics and cloth sim) for Azrael. I also worked on the other characters, but when I joined Ninja Theory they were already in a polishing stage.
Selected Works
Do You Know What I Mean?3D Animation
Seagull Rig3D Animation
Some of my work at Ninja Theory3D Animation
Some of my work at Framestore3D Animation
Youtube ChannelUnreal Tutorials
Bring your characters to life in UnrealFree Course
Talk at SchoolsVolunteering